// Ideamath Games · 02
Deep Command
Submarine Warfare Simulator
Real boats · Real missions · Real ocean
Submarines fight blind. Deep Command is a submarine simulator where the sonar screen, the chart and the depth gauge are the game — built on real boats and real ocean physics, and playable by an eight-year-old and a retired submariner at the same time.
- Command tiers
- 3
- Views
- 4
- Campaigns
- 3
What we're building
- 01
Playable by anyone
Three command tiers — Cadet, Officer and Captain — change how much the crew does for you, not the world. Same ocean, same physics, different levels of help.
- 02
Real boats
Every submarine is modelled on a real class: nuclear attack boats, ballistic missile giants, near-silent diesel-electric and air-independent boats, and historic boats from the Second World War.
- 03
Physics you can feel
Buoyancy, ballast and trim, propulsion lag, water pressure and the thermocline are simulated, so diving, hovering and surfacing behave the way they do on a real boat.
- 04
Four ways to see
Switch between the external view, a control room with working stations, the periscope and the chart.
- 05
The ocean is a character
Light shafts from the surface, marine life, and the dark getting darker as you go deeper.
- 06
Real-world danger
Fire, flooding, crush depth, seamounts, fishing nets and ice keels — the same things that threaten real crews.
Three ways to go to sea
- 01Sub School — each lesson is a real training evolution: diving the boat, trimming, sonar school and weapons certification.
- 02Modern Patrol — a fictional near-future crisis that escalates from surveillance to open conflict.
- 03Legacy — Second World War and Cold War missions in period boats.
Where it stands
Deep Command is in early development. The boat physics and the four views are running, and sonar, weapons, damage and a real seabed are being built now.
It isn't available to download yet. Follow along here for updates.
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